Hand of Fate 2 ups the ante by adding a few new features that balance out the gameplay and by extending the story. HAND OF FATE 2 GETCONTEXT SERIESLuckily, one of the main conceits of the series is the ability to control most of the encounter and equipment cards you bring into each quest, with both decks growing steadily as you complete each encounter. By the end of the level, you'll hopefully have the right pieces of equipment to face off against the boss and its minions. Sometimes finishing encounters is as easy as hopefully selecting the "success" card from a set of four cards, but most of the time your character will be forced into a third-person battle against enemies (which is what makes this a video game, really).Īs you progress through each encounter, as generally narrated by the hooded Dealer across the table, you'll gather gold to be spent at vendors, food so that you won't starve from space to space, and different weapons and armor that you can swap out. Moving from one card to the next like tiles on a floor, your character will flip over each card encounter and typically choose from various dialogue options, weighing the risk and reward. And from the looks of it, after experiencing the pre-alpha preview build at PAX West and several times over in the comforts of my home, Hand of Fate 2 will vigorously continue to expand the original concept.įor those who don't know about the game, Hand of Fate challenges you to complete a series of encounters, with each of them arranged as cards on the table like a dungeon. Why so high? Because even though the graphics and combat weren't as solid as they could have been, its design was thoroughly interesting-even among other indie titles-as an intricate blend between DM-driven tabletops, choose your own adventures, and card-based games. Last time I played Hand of Fate, I awarded it an impressive 4.5 stars out of 5.
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